Items

The item are composed of multiple properties, here they are:

Example:

inventory:
  title: '&8ᴄʀᴇᴀᴛᴇ ᴅᴜᴇʟ - %player%'
  disposition:
    - "---------"
    - "-c-btmls-"
    - "---------"

values:
  lose-inventory-yes: "&aYes"
  lose-inventory-no: "&cNo"

items:
  cancel:
    material: RED_STAINED_GLASS_PANE
    name: '#ff0000ᴄᴀɴᴄᴇʟ'
    symbol: "c"
    lore:
      - '&fClick to cancel'
    actions:
      left-click: CANCEL

  send:
    material: LIME_STAINED_GLASS_PANE
    name: '#04fc04sᴇɴᴅ'
    symbol: "s"
    lore:
      - '&fClick to send request'
    actions:
      left-click: SEND

  biome:
    material: WHITE_WOOL
    name: '#05fa8bʙɪᴏᴍᴇ'
    symbol: "b"
    lore:
      - '&fClick to change map'
      - '&7(%current_biome%)'
    actions:
      left-click: MAP_SELECTOR

  time:
    material: CLOCK
    name: '#05fa8bᴛɪᴍᴇ'
    symbol: "t"
    lore:
      - '&7(%time%m)'
    actions:
      left-click: TIME_SELECTOR

  money:
    material: WHITE_BANNER
    name: '#05fa8bᴍᴏɴᴇʏ ᴡᴀɢᴇ'
    symbol: "m"
    lore:
      - '&7Amount (&b$%bet%&7)'
      - ''
      - ' &7▪&b Click &8- &fEnter Amount'
      - ' &7▪&b Shift + Click &8- &cDisable'
    actions:
      left-click: BET_SELECTOR

  lose-inv:
    material: CHEST
    name: '#f3c508ʟᴏꜱᴇ ɪɴᴠᴇɴᴛᴏʀʏ'
    symbol: "l"
    lore:
      - '&fClick to change'
      - '&7(%lose_inventory%&7)'
    actions:
      left-click: LOSE_INV_SELECTOR

GUI Disposition

If you want to change the position of the item there is something called "GUI Disposition" that you can change for every GUI inside the plugin.

Let's look at an example and try to understand it.

- "---------"
- "-c-btmls-"
- "---------"

The - are the empty items, c is the Cancel item, b is the Biome item item, m is the Money wage item, l is the lose inventory item and s is the Send item. Here is how it looks ingame.